Short version: there are no plans currently for a Mac version of Fallout 2.
Apparently, the higher-ups at Interplay (The ones who cancelled Shattered Steel and Tempest 2000 for the Mac? The ones who have not placed a single advertisement for Fallout in a single Mac-oriented magazine?) feel that the sales of the Mac version of Fallout aren't good enough to justify development costs for the sequel.
I wanted to write a long polemic about how much this ticks me off. I just don't know if it's worth it.
If you want to try and change their minds, there's 2 things you can do:
| Interplay |
| 16815 Von Karman Avenue |
| Irvine, CA 92606 |
| Attn: Executive Producer |
A new Fallout 2 for Macintosh advocacy web site has sprung up. It neatly summarizes all the ways you can help bring Fallout 2 to the Mac. Check it out!
These are Usenet posts from Tim Cain, Fallout Producer and Lead Programmer and all-around great guy (who wouldn't mind doing a Mac version, by the way), which were posted to the comp.sys.mac.games.adventure newsgroup:
Article: 23460 of comp.sys.mac.games.adventure From: Timothy CainNewsgroups: comp.sys.mac.games.adventure Subject: Re: fallout sequel wishlist Date: Sat, 13 Dec 1997 21:41:53 GMT Message-ID: <66uvk0$6js@sjx-ixn9.ix.netcom.com> References: <19971210050800.AAA00399@ladder02.news.aol.com> <66t4vn$g07@dfw-ixnews5.ix.netcom.com> In article , flargh@tikkabik.com (Peter A. Cohen) wrote: >Does anyone at Interplay have a clear idea of what "good sales" on the Mac >platform consists of? Versus how they've performed to date? Currently, the PC version of Fallout is outselling the Mac version 9 to 1. I don't know if this is a "good sales" figure for the Mac, but I don't think the people at Interplay who make the decisions are too impressed. Personally, I am neither for or against the idea of making Fallout 2 for the Mac. It wouldn't be difficult technically, so that's why the decision will 100% sales driven. Tim. ---------------------- Fallout Producer and Lead Programmer Interplay Productions Article: 23470 of comp.sys.mac.games.adventure From: Timothy Cain Newsgroups: comp.sys.mac.games.adventure Subject: Re: fallout sequel wishlist Date: Mon, 15 Dec 1997 06:53:19 GMT Message-ID: <672ka0$ltb@dfw-ixnews10.ix.netcom.com> In article , jlkim@netcom.com (Justin Kim) wrote: > What can we Mac users do (besides buying the game) do to increase the >chances that a Mac port will be done? Are there people we can send >politely worded email or letters to? I asked and the response was to please send a letter to Customer Service. From there, it will go to the right people. Again, however, I'm sure they'll look at sales. If Fallout, with all of its great reviews and with little to no RPG competition on the Mac, still can't sell more copies than about 10% of the PC version, then it becomes a question of resources and profits. Tim. ---------------------- Fallout Producer and Lead Programmer Interplay Productions
Edward C. Liu
edwick@macconnect.com