Weapon tables Vehicle tables Miscellaneous tables SWOMP rules


Weapon Tables
Melee Weapon WR Dam Special
Banshee Mask - - ??
Blades & Saws 1 1  
Bonesword 3 1 Parry
Chainsword 2 1 Parry
Chainfist 6 3  
Crozius Arcanum 3 2  
Harlequin's Kiss - - ??
Lightning Claws 5 2 Parry
Mandiblasters - 1 ??
Power Axe, 2-handed 4 1  
Power Axe, 1-handed 3 1  
Power Fist 5 2  
Power Maul 2 1  
Power Sword 3 1 Parry
Rough Rider Lance 3 1  
Sword 1 1 Parry
Thunder Hammer ? 4 ??

Pistol WR Dam Range Fire Arc Special
Autopistol 1 1 12 180  
Boltpistol 2 1 12 180  
Hand Flamer 3 1 4 180 4" x 2" cone
Laspistol 1 1 12 180  
Needle Pistol - 1 16 180  
Plasma Pistol 3 1 12 180  
Shuriken Pistol 2 1 12 180  
Stub Gun 1 1 12 180  
Web Pistol - - 8 180°  

Grenades WR Dam Special
Anti-plant -   4" blast
Blind -   4" blast
Choke -   3" blast
Frag 2   4" blast
Hallucinogen -   3" blast
Krak 5 2 Target only
Meltabomb 6 3 Target only, HTH only
Photon Flash -   3" blast
Plasma 4   3" blast
Radiation d10   d10" blast
Scare -   4" blast
Smoke -   4" blast
Tanglefoot -   Special

Standard Weapon WR Sus Dam Range Fire Arc Special
Autogun 2 - 1 24 90 6/20/24
Auto-launcher - - - 6 90 Always exactly 6"
Auxiliary grenade launcher - - - 12 - Fire arc by primary weapon
Boltgun 3 - 1 24 90 6/20/24
Bow 1 - 1 24 90  
Crossbow 2 - 1 32 90  
Deathspitter 4 - 1 32 90  
Flamer 3 - 1 8 90 8" x 3" cone
Fleshborer 2 - 1 16 180  
Graviton Gun - - - 16 90 2" blast
Grenade Launcher - - 1 60 90  
Lasgun 2 - 1 24 90  
Melta Gun 5 - 2 12 90  
Musket 2 - 1 24 90  
Needle Sniper Rifle - -   32 90  
Pack Grenade Launcher - - - 16 ??  
Plasma Gun 4 - 1 24 90 2" blast
Shotgun, slug 3 - 1 18 90  
Shotgun, buckshot 1 - 1 18 90 2" blast
Shuriken Catapult 3 2 1 24 90 Jams on a 1
Storm bolter 3 2 1 24 90 Jams on a 1
Swooping Hawk grenade pack - - - Special -  

Heavy Weapons WR Sus Dam Range Fire Arc Special
Assault cannon 5 6 2 32 45 Jams on a 4
Autocannon 4 3 1 72 45 Jams on a 2
Cyclone Missile Launcher 5 6 1 72 90  
Heavy Bolter 4 4 1 40 90 Jams on a 1
Heavy Bolter, Hellfire Shell 4 - 3 40 90  
Heavy Flamer 4 - 1 12 45 12" x 4" cone
Heavy Plasma Gun, low power 5 - 1 40 45  
Heavy Plasma Gun, max power 8 - 3 72 45 3" blast, recharge 1 turn.
Heavy Stub gun 3 3 1 40 45  
Heavy Webber - - Sp 24 45  
Lascannon 7 - 3 60 20  
Multimelta 6 - 3 24 20 4" blast
Missile launcher, Krak 6 - 2 72 45  
Missile launcher, Frag 3 - 1 72   4" blast, Blast Rating 6
Missile launcher, Melta 5 - 2 72   2" blast
Missile launcher, Plasma 4 - 1 72   3" blast
Missile launcher, Blind - - - 72   4" blast
Missile launcher, Anti-plant - - - 72   4" blast
Multi-laser 5 6 2 60 45  
Shuriken cannon 4 4 2 40 45  
Shuriken cannon, Shrieker ammo 4 - Sp 40 45 2" blast, no sus fire
All blasts listed in diameter.

Support Weapons WR Sus Dam Range Fire Arc Special
Battle Cannon 8   5 72 45 4" blast, vehicle mount only
Conversion Beamer -   Sp 40 45  
D-Cannon -   Sp 32 45 4" distort marker
Mole Mortar -   Sp 72 90 Min dist 12"
Rapier 7   5 72 45  
Scatter Laser 5 6 1 60 45  
Tarantula *   * 60 45 Linked weapons
Thud Gun 5   1 72 90 4 x 2" blasts
* A tarantula has 2 linked heavy weapons. WR, Sus, Dam, and Range are by weapon type.


Armor and Fields
Armor & Fields AR Special
Flak vest 1  
Body armor 2  
Scout armor 3  
Power armor 4  
Terminator armor 6  
R field 1  
C field 3 Blinds
Storm shield 3 Front 45° only
D field 4  
Power field 5  


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mruseless@macconnect.com /Sunday, February 14, 1999Made with Macintosh